Coding

This chapter contains general and specific rules to write the code which the Alinex modules try to follow. It's not a standard but a guideline.

Also described are some tools which are directly used in coding like linter, testing and package management.

Fast prototyping is something which is great at first sight, but to fast may lead in a wood of code constructs which may are a bit uncontrollably.

Therefor start slow, decide well and sometimes look back and maybe correct your way then in the whole process it will be faster and coming to a usable system.

That's the way I try to do the Alinex modules, documenting my decisions.

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